(chance) is a work taking the shape of an almost-game reflecting on fate, fatality and fatalism.
The work is part of a wider exploration starting from the Catholic tradition of Ex-votos, a votive artifact made to thank a holy subject for granting grace to the devotee after a positive resolution of a traumatic event. In this context, the work plays with ideas of chance and fatalism from Christian culture and the contemporary sense of lack of agency as a result of environmental, economic, and political crises. In the game setting, the different scenarios happen in a continuous loop, presenting chances almost as mood swings, blurring the border between the collective and private dimensions.
The work consists of an interactive game using a computer monitor and a custom-made game controller. The audience is invited to play with the controller and interact with the work. The player can choose their avatar, and move around the space until they are confronted with the only possible option: to press the chance button and see what chance brings.
1. Playing set-up
2. Game controller
3. Scene from the game
4. Scene from the game
5. Game controller
6. Game's sprites
7. Detail of the game's controller